WhichObjectIsAttached Class
Checks a PlanningScene to determine if an object is attached from a given vector of object names. More...
Declaration
class moveit_pro::behaviors::WhichObjectIsAttached { ... }
#include <which_object_is_attached.hpp>
Base class
Public Constructors Index
| WhichObjectIsAttached (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
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Public Member Functions Index
| BT::NodeStatus | tick () override |
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Public Static Functions Index
Description
Checks a PlanningScene to determine if an object is attached from a given vector of object names.
| Data Port Name | Port Type | Object Type |
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| planning_scene | input | moveit_msgs::msg::PlanningScene |
| object_names | input | std::vector<std::string> |
| object_name | output | std::string |
Definition at line 24 of file which_object_is_attached.hpp.
Public Constructors
WhichObjectIsAttached()
| moveit_pro::behaviors::WhichObjectIsAttached::WhichObjectIsAttached (const std::string & name, const BT::NodeConfiguration & config, const std::shared_ptr< BehaviorContext > & shared_resources) |
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Public Member Functions
tick()
| BT::NodeStatus moveit_pro::behaviors::WhichObjectIsAttached::tick () |
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Public Static Functions
metadata()
| BT::KeyValueVector moveit_pro::behaviors::WhichObjectIsAttached::metadata () |
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providedPorts()
| BT::PortsList moveit_pro::behaviors::WhichObjectIsAttached::providedPorts () |
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static
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The documentation for this class was generated from the following files:
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