IsAnyObjectAttached Class
This Behavior checks a PlanningScene to determine if any object is attached to the robot. Returns SUCCESS if there is an attached CollisionObject, FAILURE otherwise. More...
Declaration
class moveit_pro::behaviors::IsAnyObjectAttached { ... }
#include <is_any_object_attached.hpp>
Base class
Public Constructors Index
Public Member Functions Index
| BT::NodeStatus | tick () override |
|
|
|
Public Static Functions Index
Description
This Behavior checks a PlanningScene to determine if any object is attached to the robot. Returns SUCCESS if there is an attached CollisionObject, FAILURE otherwise.
| Data Port Name | Port Type | Object Type |
|---|
| planning_scene | input | moveit_msgs::msg::PlanningScene |
Definition at line 21 of file is_any_object_attached.hpp.
Public Constructors
IsAnyObjectAttached()
| moveit_pro::behaviors::IsAnyObjectAttached::IsAnyObjectAttached (const std::string & name, const BT::NodeConfiguration & config) |
|
Public Member Functions
tick()
| BT::NodeStatus moveit_pro::behaviors::IsAnyObjectAttached::tick () |
|
Public Static Functions
metadata()
| BT::KeyValueVector moveit_pro::behaviors::IsAnyObjectAttached::metadata () |
|
static
|
providedPorts()
| BT::PortsList moveit_pro::behaviors::IsAnyObjectAttached::providedPorts () |
|
static
|
The documentation for this class was generated from the following files:
Generated via doxygen2docusaurus 2.2.2 by Doxygen 1.9.8.