is_any_object_attached.hpp File
Included Headers
#include <behaviortree_cpp/action_node.h>
Namespaces Index
| namespace | moveit_pro |
| namespace | behaviors |
Classes Index
| class | IsAnyObjectAttached |
|
This Behavior checks a PlanningScene to determine if any object is attached to the robot. Returns SUCCESS if there is an attached CollisionObject, FAILURE otherwise. More... | |
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