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8.0.0

· 12 min read

Major Features

We're proud to announce our latest major release - 8.0!

A reminder that our major releases typically include more complex migration steps for your robot_config, so that we can evolve the capabilities of MoveIt Pro and reduce technical debt. We promise to release major versions no more than 4 times per year, or about once per quarter.

Revamped Pose Jog Teleoperation

A totally reimagined Pose Jog teleoperation mode that replaces the old MoveIt Servo TeleoperateTwist Behavior.

PoseJog offers several improvements over the previous implementation, such as better behavior at singularities, improved collision avoidance and recovery, and support for multiple groups. The new PoseJog can be used beyond teleoperation, for instance in any application that requires streaming Cartesian velocities to the robot. More details here, and also check out the Migration Guide, below, for how to migrate from the old TeleoperateTwist Behavior to the new PoseJog Behavior.

PoseJog in the Multi-arm sim config

Learning to Grasp

GetGraspPoseFromPointCloud uses the Learning to Grasp AI model to produce grasp poses for objects from point clouds.

Multi-tip Path IK

PlanCartesianPath can now solve the path Inverse Kinematics for multiple end-effectors moving synchronously along a path. Check out the Multi-tip Path IK Example Objective in the multi_arm_sim config for an example of this feature.

Multi-tip Path IK example

Integration of Fuse

MoveIt Pro now includes the Fuse state estimation framework out of the box, and has a new guide on how to utilize it in your custom MoveIt Pro configuration.

fuse

Enhancements

  • We now use the OrtCudnnConvAlgoSearchHeuristic configuration for the CUDA ONNX runtime provider, which improves first time inference speed up to 2x faster.

UI Changes

  • Adds a sidebar for the IMarker, moves the reset button there
  • Improved the visibility and usability of the Auto Layout button.
  • Sidebar now auto-closes during objective execution to maximize workspace visibility.
  • Changed the toast message for out of date software versions from an error to a warning.
  • When a Subtree is expanded in the editor, the entire graph will layout to avoid nodes overlapping
  • Fixed inconsistent styling of primary and secondary buttons.
  • Improved UX alignment: Prevented the search bar from shifting when switching between Build and Run tabs.
  • Removed unnecessary confirmation screens to improve user experience and usability.
  • Added a button to expand/collapse Behavior/Objective sidebar categories for improved navigation.
  • Changed keep-out zones to green to make them easier to distinguish from collision spheres.
  • Removed the click handler from "Run" tab objectives list to increase safety. Require users to use the action buttons on the right.
  • Removes Teleoperation mode top bar and relocates all functionality to the sidebar
  • Consolidates favorited waypoints to appear at the top of the waypoints sidebar list
  • A Subtree used in other objectives can now be deleted. First showing a confirm modal with the list of objectives it is being used in
  • Removes behavior search popover in favor of filtering down listed behaviors in sidebar

Reference Application Changes

  • Improve ML example behaviors to include bounding boxes visualization of segment image
  • Add new Objectives category called "ML - Applications" that clarifies which Objectives leverage ML models and likely require GPUs
  • Add kinova_gen3_site_config for kinova hardware
  • Add fuse grappling example to space_satellite_sim config

Other New Behaviors

  • Added a SwitchController Behavior which allows you to use the ros2_control API to switch controllers.
  • Added IsAnyObjectAttached, IsCollisionObjectInPlanningScene, and WhichObjectIsAttached Behaviors to better introspect a PlanningScene.
  • Added a ComputeLinkPoseForwardKinematics Behavior to compute the cartesian pose of a link given joint states.
  • The AsyncBehavior base class is now an option when generating custom behaviors from the UI. Take a look here for some examples of behaviors that inherit from AsyncBehaviorBase.

Behavior Changes

  • The ActivateControllers and InitializeMTCTask Behaviors now require a list of controller names separated by semicolons instead of spaces. This makes it more consistent with how arrays of objects are handled in other Behaviors.
  • The Behaviors SetupMTCPickFromPose, SetupMTCPickObject and SetupMTCPlaceFromPose have been removed, since similar functionality can now be achieved with more granular MTC Behaviors.
  • The PlanCartesianPath Behavior can now solve for multiple end-effectors. Therefore the tip_link input port has been renamed to tip_links, which can now accept a list of tip links.
  • SetupMTCCurrentState port skip_collision_check is removed (the port was deprecated in 7.5.0).
  • The AsyncBehaviorBase template class and all its dependents now have clearer error messages in the UI when they fail.
  • PublishMask2D can now publish bounding boxes around masks when given a class label or annotations.
  • Visual markers are deleted before running an objective. The default behavior can be switched off by setting the configuration parameter "clear_visual_markers_at_start": False.
  • CalculatePoseOffset now returns the offset as a geometry_msgs/PoseStamped message instead of a geometry_msgs/Pose message, to make it compatible with the rest of Behaviors that use PoseStamped messages. The frame_id of the returned pose will match the frame_id of the 'source' pose. TransformPoseFromYaml has been deprecated and will be removed in a future release. It is recommended to use LoadPoseStampedFromYaml and TransformPoseWithPose instead.
  • Added the ik_group port to SetupMTCBatchPoseIK, enabling users to specify the group for which inverse kinematics should be solved.
  • The CreateStampedPose Behavior will now fail if the input quaternion is of zero length and cannot be normalized.
  • AddPoseStampedToVector will now send a descriptive error message to the UI if the user attempts to run the behavior without setting the required input port.

Documentation Improvements

Other Improvements

  • Submodules are now downloaded in parallel, speeding up download times for the example workspace repository.
  • Switched to a trimmed down version of the MoveIt library to reduce code maintenance. See the Migration Guide section below for details.
  • The ignition_resources volume, only relevant to Gazebo, has been removed from the default docker-compose file.
  • The moveit_pro dev service now has the nvidia runtime set by default on NVIDIA machines, matching the environment in the full application.
  • The user workspace docker-compose.yaml can now be used to override the runtime: nvidia parameter for more advanced users on NVIDIA machines.
  • The Velocity/Force Controller (VFC) now supports both joint position and velocity interfaces, and can rename the commanded joint names to support layered controllers.
  • Added -c option to moveit_pro configure command to specify the configuration package.
  • Added -w option to moveit_pro configure, moveit_pro build, moveit_pro build user_image and moveit_pro build user_workspace commands to specify the location of the user workspace.
  • Error messages when creating a new objective from the UI are now more clear.
  • Added new pytest fixture in the moveit_pro_test_utils package to test objectives in a robot config.
  • MoveIt Pro now installs a recommended zram configuration on Ubuntu by default, to make memory-intensive use cases like compiling large configurations or running ML models more consistent.

Bug Fixes

  • Fixed documentation admonition stating wrong version.
  • Fixed an issue where the UI would not respond to a /switch_primary_view service call if the view was already visible - even though it wasn't primary.
  • Fixes issue where opening / closing gripper buttons would change teleoperation sidebar unnecessarily
  • Fixed an issue where the UI would incorrectly show an objective as "loading" when it had already completed or failed.
  • Fixed crash that occurs frequently when running Pro with FastDDS during destruction of behaviors that inherit from the GetMessageFromTopicBehaviorBase class.
  • Fixed launcher script prompting for configuration package twice.
  • Fixed issue causing Debian package uninstall to read configuration files from the root folder instead of user folder.
  • Fixed dead DDS doc link that is printed when moveit_pro configure is run
  • Fixes issue where "Run" button would stay after an objective was changed to non-runnable
  • Fixed a bug where some nodes other than Sequence nodes could erroneously be converted to SubTrees in the Build tab.
  • The Debian package now installs .version into /opt/moveit_pro instead of /etc/moveit_pro.

Migration Guide

Pose Jog Teleoperation

The TeleoperateTwist Behavior has been replaced with the new PoseJog Behavior. This required changes in the way the UI communicates with the backend, and therefore the UI after 8.0.0 is not compatible with the old TeleoperateTwist Behavior.

You will need to update your Request Teleoperation Objective to use the new PoseJog Behavior, and include a PoseJog config file. Please check out this configuration guide for details.

C++ API Changes

  • The TF buffer for the moveit_studio::behaviors::BehaviorContext shared_resources is now accessed via the pointer transform_buffer_ptr. The pointer field replaces the old value type named transform_buffer. Additionally, transform_listener_ptr and transform_broadcaster_ptr replaced transform_listener and transform_broadcaster.

Behavior API Changes

  • References to ActivateControllers or InitializeMTCTask in Objectives need to be updated to include the list of controllers as controller names separated by semicolons, instead of spaces, in case multiple controllers are listed. For example:
<Action
ID="ActivateControllers"
controller_names="controller_one;controller_two"
/>
<Action
ID="InitializeMTCTask"
controller_names="controller_one;controller_two"
/>
  • PlanCartesianPath now accepts a list of tip links instead of a single tip link. The input port tip_link has been renamed to tip_links, and the input type has changed from string to string[]. For example:
<Action
ID="PlanCartesianPath"
...
tip_links="grasp_link" # Separate multiple tips with semicolons, e.g. "link_one;link_two"
...
/>
  • All references to the skip_collision_check port in SetupMTCCurrentState should be removed

  • DetectApriltags now takes in all AprilTag detection parameters on ports rather than by parsing YAML input. Users can now delete the deprecated LoadObjectiveParameters behavior in their objectives that use DetectApriltags and transfer the parameters from the .yaml file to the ports of DetectApriltags. Also note: the z_up parameter is no longer accepted for AprilTag detections and tags will always be detected with the detection pose z axis facing up, out of the tag and towards the camera. If you were previously setting the z_up parameter to false, you can use the TransformPose behavior with the detected pose on the input_pose port and the quaternion_xyzw port set to 1;0;0;0.

  • FindSingularCuboids now takes in all cuboid detection parameters on ports rather than by parsing YAML input. Users can now delete the deprecated LoadObjectiveParameters behavior in their objectives that use FindSingularCuboids and transfer the parameters from the .yaml file to the ports of FindSingularCuboids.

  • Several breaking changes were made to the IsConstraintSatisfied Behavior:

    • The Behavior has been renamed to IsVisibilityConstraintSatisfied for disambiguation.
    • IsVisibilityConstraintSatisfied now takes in all visibility constraint parameters on ports rather than by parsing YAML input as was done with IsConstraintSatisfied. Users can now delete the deprecated LoadObjectiveParameters behavior in their objectives that used IsConstraintSatisfied and transfer the parameters from the .yaml file to the ports of IsVisibilityConstraintSatisfied.
    • IsVisibilityConstraintSatisfied now takes in a planning_scene_msg port to reduce the overhead of managing a planning scene monitor within the behavior. Users can use the GetCurrentPlanningScene Behavior to get the planning_scene_msg object needed as an input port to IsVisibilityConstraintSatisfied.
  • CalculatePoseOffset now returns the offset as a geometry_msgs/PoseStamped message. Any Objectives using this Behavior should be updated to use its output as geometry_msgs/PoseStamped instead of geometry_msgs/Pose.

  • SetupMTCBatchPoseIK now requires the ik_group input port to be specified which informs the solver of the planning group for which inverse kinematics should be solved. For example:

<Action
ID="SetupMTCBatchPoseIK"
...
ik_group="manipulator"
...
/>
  • GetPointsFromUser, GetImage, GetPointCloud, GetSyncedImageAndPointCloud, and GetSyncedImages have had their default parameters for certain ports updated:
    • GetPointsFromUser
      • view_name: /wrist_mounted_camera/color/image_raw -> /wrist_camera/color
    • GetImage
      • topic_name: /wrist_mounted_camera/color/image_raw -> /wrist_camera/color
    • GetPointCloud
      • topic_name: /wrist_mounted_camera/depth/color/points -> /wrist_camera/points
    • GetSyncedImages
      • image_1_topic_name: /wrist_mounted_camera/color/image_raw -> /wrist_camera/color
      • camera_info_1_topic_name: /wrist_mounted_camera/color/camera_info -> /wrist_camera/camera_info
      • image_2_topic_name: /wrist_mounted_camera/depth/image_raw -> /scene_camera/color
      • camera_info_2_topic_name: /wrist_mounted_camera/depth_registered/camera_info -> /scene_camera/camera_info
    • GetSyncedImageAndPointCloud
      • point_cloud_topic_name: /wrist_mounted_camera/depth/color/points -> /wrist_camera/points
      • rgb_image_topic_name: /wrist_mounted_camera/color/image_raw -> /wrist_camera/color
      • rgb_camera_info_topic_name: /wrist_mounted_camera/color/camera_info -> /wrist_camera/camera_info

MoveIt Library Changes

We have switched to a trimmed down version of the MoveIt library. The following plugins and APIs will no longer be available in the default installation for their use in configs and Behaviors. Please contact us if you were using any of these APIs in your custom Behaviors.

  • Kinematics plugins: KDL, FastIK, Srv have been removed from the default installation. Please switch to PoseIK.
  • MoveIt Setup Assistant is no longer available within the MoveIt Pro container. You can still install the package in your host system via apt-get if needed, e.g. sudo apt-get install ros-humble-moveit-setup-assistant.
  • Trajectory cache (a C++ API to cache motion plans).
  • Some MoveGroup capabilities that are not used in MoveIt Pro: MoveGroupCartesianPathService, MoveGroupExecuteService, MoveGroupExecuteTrajectoryAction, MoveGroupMoveAction, MoveGroupPlanService, MoveGroupQueryPlannersService, MoveGroupStateValidationService, TfPublisher.
  • The Hybrid Planning pipeline.
  • Planners unused in MoveIt Pro: chomp and pilz. stomp is still available for anyone needing an optimization-based planner. Use of pilz should be replaced with MoveIt Pro Cartesian planning capabilities.
  • The Bullet collision checker, since FCL has been used by default in all the configs.

Please contact support if you were using any of the above features and need help migrating.

Behaviors removed

  • SetupMTCPickFromPose, SetupMTCPickObject and SetupMTCPlaceFromPose have been removed. If you were using any of these Behaviors, please take a look at the Pick from Pose and Place at Pose Subtrees in lab_sim for an example of how to achieve similar functionality by combining other more granular Behaviors, or contact support for help.
  • GetDoorHandle has been removed. It is now recommended to use the new Machine Learning Behaviors for more granularity. We recommend creating a subtree that has the Behaviors GetMasks2DFromTextQueryInterface with door handle as the object, GetMasks3DFromMasks2D to convert the 2D masks to 3D masks, GetPointCloudFromMask3D to create the point cloud for the segmented door handle, and GetGraspPoseFromPointCloud to get the grasp pose for the door handle.