Deprecated List
- Class moveit_pro::behaviors::CalibrateCameraPose
Use the Calibrate Eye To Hand Camera Objective instead. This Behavior will be removed in a future version.
- Class moveit_pro::behaviors::GenerateCoveragePath
Use GenerateSurfaceCoveragePath instead. This Behavior will be removed in a future version. To port a tree, set region_pose to the bottom_right_corner pose moved by (width / 2, height / 2, 0) along its own axes and turned 180 degrees about its Y axis, region_dimensions to <width>;<height>;0, raster_layout to [{line_spacing: <stride_distance>, point_spacing: <width / 2>}], orientation_offset to 0;0;3.14159265 and standoff to 0. This assumes the corner pose's Z axis points into the surface, as the diagram below shows, so the turned pose's +Z points out of it. The replacement then keeps the tool orientation and the row order, starts on the corner row at its far end (width away from the corner), runs each row in the opposite direction, and samples a midpoint on every row. The rows match when height is two or more whole strides, up to floating-point rounding, which can add a row on the replacement or drop the top row here. A stride equal to height gives a single row halfway up instead of one at each edge, and any other stride spaces the rows evenly and also covers the last partial row, which this Behavior drops.
- Class moveit_pro::behaviors::PublishStaticFrame
Use PublishTF instead. This Behavior never published a true /tf_static transform — it has always been a timer-driven dynamic broadcast on /tf. A future PublishStaticTF Behavior will cover the truly-static-transform use case.
- Class moveit_pro::behaviors::WaitForUserTrajectoryApproval
This Behavior is deprecated. Use WaitForMTCSolutionApproval instead.
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