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MoveIt Pro API
Core Behaviors for MoveIt Pro
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#include <moveit_pro_behavior/behaviors/core/set_collision_rule.hpp>#include <algorithm>#include <utility>#include <fmt/format.h>#include <moveit_msgs/msg/planning_scene_components.hpp>#include <moveit_pro_base/collision_detection/collision_matrix.hpp>#include <moveit_pro_base/robot_model/joint_model_group.hpp>#include <moveit_pro_base/robot_model/robot_model.hpp>#include <moveit_pro_behavior_interface/get_required_ports.hpp>#include <moveit_pro_behavior_interface/metadata_fields.hpp>#include <moveit_pro_macros/macros.hpp>
Namespaces | |
| namespace | moveit_pro |
| namespace | moveit_pro::behaviors |
Functions | |
| tl::expected< std::vector< std::string >, std::string > | moveit_pro::behaviors::resolveCollisionEntity (const moveit_pro::base::RobotModel &robot_model, const moveit_msgs::msg::PlanningScene &scene, std::string_view name) |
| Resolve a user-supplied name to the Allowed Collision Matrix entity name(s) it refers to. | |
| tl::expected< moveit_msgs::msg::AllowedCollisionMatrix, std::string > | moveit_pro::behaviors::buildUpdatedAcm (const moveit_pro::base::RobotModel &robot_model, const moveit_msgs::msg::PlanningScene &scene, std::string_view name_a, std::string_view name_b, bool allow_collision) |
| Apply a collision rule to the Allowed Collision Matrix read from a planning scene. | |