Creates a CollisionObject from a SolidPrimitive, pose, and object ID.
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#include <create_collision_object_from_solid_primitive.hpp>
Creates a CollisionObject from a SolidPrimitive, pose, and object ID.
Data Port Name | Port Type | Object Type |
solid_primitive | input | shape_msgs::msg::SolidPrimitive |
pose | input | geometry_msgs::msg::PoseStamped |
object_id | input | std::string |
collision_object | output | moveit_msgs::msg::CollisionObject |
◆ CreateCollisionObjectFromSolidPrimitive()
moveit_studio::behaviors::CreateCollisionObjectFromSolidPrimitive::CreateCollisionObjectFromSolidPrimitive |
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const BT::NodeConfiguration & |
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◆ metadata()
BT::KeyValueVector moveit_studio::behaviors::CreateCollisionObjectFromSolidPrimitive::metadata |
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◆ providedPorts()
BT::PortsList moveit_studio::behaviors::CreateCollisionObjectFromSolidPrimitive::providedPorts |
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◆ tick()
BT::NodeStatus moveit_studio::behaviors::CreateCollisionObjectFromSolidPrimitive::tick |
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The documentation for this class was generated from the following files: