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MoveIt Pro API
Core Behaviors for MoveIt Pro
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Allows or forbids collisions between two entities in the planning scene's Allowed Collision Matrix, without an MTC task. More...
#include <set_collision_rule.hpp>


Public Member Functions | |
| SetCollisionRule (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) | |
| SetCollisionRule (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources, std::unique_ptr< PlanningSceneBridge > bridge) | |
Public Member Functions inherited from moveit_pro::behaviors::AsyncBehaviorBase | |
| AsyncBehaviorBase (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) | |
| ~AsyncBehaviorBase () override=default | |
| BT::NodeStatus | onStart () override |
| Required implementation of BT::StatefulActionNode::onStart(). | |
| BT::NodeStatus | onRunning () override |
| Required implementation of BT::StatefulActionNode::onRunning(). | |
| void | onHalted () override |
| Required implementation of BT::StatefulActionNode::onHalted(). | |
| void | resetStatus () |
| Resets the internal status of this node. | |
Public Member Functions inherited from moveit_pro::behaviors::SharedResourcesNode< BT::StatefulActionNode > | |
| SharedResourcesNode (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) | |
| Constructor for SharedResourcesNode. Called by BT::BehaviorTreeFactory when creating a new behavior tree containing this node. | |
Static Public Member Functions | |
| static BT::PortsList | providedPorts () |
| static BT::KeyValueVector | metadata () |
Static Public Attributes | |
| static constexpr auto | kPortIDNameA = "name_a" |
| static constexpr auto | kPortIDNameB = "name_b" |
| static constexpr auto | kPortIDAllowCollision = "allow_collision" |
| static constexpr auto | kPortIDPlanningScene = "planning_scene" |
Protected Member Functions | |
| tl::expected< bool, std::string > | doWork () override |
| User-implemented function which handles executing the potentially-long-running process. | |
| std::shared_future< tl::expected< bool, std::string > > & | getFuture () override |
| Gets the shared future which is used to monitor the progress of the async process. | |
Protected Member Functions inherited from moveit_pro::behaviors::AsyncBehaviorBase | |
| virtual tl::expected< void, std::string > | doHalt () |
| Optionally implement additional work needed to cleanly interrupt the async process. | |
| void | notifyCanHalt () |
| Called when runAsync() finishes to notify onHalted() that the async process has finished. | |
Additional Inherited Members | |
Protected Attributes inherited from moveit_pro::behaviors::SharedResourcesNode< BT::StatefulActionNode > | |
| std::shared_ptr< BehaviorContext > | shared_resources_ |
Allows or forbids collisions between two entities in the planning scene's Allowed Collision Matrix, without an MTC task.
Each of name_a and name_b is resolved against planning groups, collision object ids, and robot links (in that order); a planning group expands to its links with collision geometry. The Behavior fails with a descriptive error if a name is ambiguous (matches more than one category) or matches nothing, because a silent no-op is not acceptable for a collision-rule change. Collision rules are symmetric, so the ports are named name_a / name_b rather than directional.
The Behavior has two operating modes selected by the planning_scene port:
/get_planning_scene, updates the ACM, and commits it via /apply_planning_scene. Service names are hard-coded; they are not exposed as ports. This is the default behavior.moveit_msgs::PlanningScene supplied on the port, updates its ACM, and writes the result back to the same port. No service calls are made.| Data Port Name | Port Type | Object Type |
|---|---|---|
| name_a | input | std::string |
| name_b | input | std::string |
| allow_collision | input | bool |
| planning_scene | bidirectional | moveit_msgs::msg::PlanningScene |
| moveit_pro::behaviors::SetCollisionRule::SetCollisionRule | ( | const std::string & | name, |
| const BT::NodeConfiguration & | config, | ||
| const std::shared_ptr< BehaviorContext > & | shared_resources | ||
| ) |
| moveit_pro::behaviors::SetCollisionRule::SetCollisionRule | ( | const std::string & | name, |
| const BT::NodeConfiguration & | config, | ||
| const std::shared_ptr< BehaviorContext > & | shared_resources, | ||
| std::unique_ptr< PlanningSceneBridge > | bridge | ||
| ) |
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overrideprotectedvirtual |
User-implemented function which handles executing the potentially-long-running process.
This function is called within an async process in a separate thread.
Implements moveit_pro::behaviors::AsyncBehaviorBase.
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inlineoverrideprotectedvirtual |
Gets the shared future which is used to monitor the progress of the async process.
Classes derived from AsyncBehaviorBase must implement getFuture() so that it returns a shared_future class member.
This exists to prevent destruction of the derived class while the async process is still in-progress. If the derived class is destroyed, the definitions of the functions used within doWork() will be destroyed too, which will result in the virtual functions in the base class being called instead and cause a fault.
This function will force derived classes to add an instance of this type and return a reference to it. The base class can then use this virtual function to access the shared future in functions like onStart.
By adding this virtual function we're properly demonstrating how this future depends on things from the derived class and the natural flow of object lifetimes will do the hard work for us. The std::shared_future destructor will get the value of the future before the derived class is destructed assuming it's the last reference to the shared state. Doing it this way means neither the base nor derived class should need to implement a destructor which is a nice property to have.
Implements moveit_pro::behaviors::AsyncBehaviorBase.
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