MoveIt Pro API
Core Behaviors for MoveIt Pro
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move_collision_object.hpp File Reference
#include <cstddef>
#include <memory>
#include <string>
#include <string_view>
#include <behaviortree_cpp/bt_factory.h>
#include <geometry_msgs/msg/pose_stamped.hpp>
#include <moveit_msgs/msg/collision_object.hpp>
#include <moveit_msgs/msg/planning_scene.hpp>
#include <moveit_pro_behavior/utils/planning_scene_bridge.hpp>
#include <moveit_pro_behavior_interface/async_behavior_base.hpp>
#include <moveit_pro_behavior_interface/shared_resources_node.hpp>
#include <tl_expected/expected.hpp>
Include dependency graph for move_collision_object.hpp:
This graph shows which files directly or indirectly include this file:

Classes

class  moveit_pro::behaviors::MoveCollisionObject
 Updates the reference pose of an existing CollisionObject in the planning scene. More...
 

Namespaces

namespace  moveit_pro
 
namespace  moveit_pro::behaviors
 

Functions

moveit_msgs::msg::CollisionObject moveit_pro::behaviors::buildMoveCollisionObject (std::string_view object_id, const geometry_msgs::msg::PoseStamped &pose)
 Builds a CollisionObject carrying the MOVE operation for the given id and pose.
 
tl::expected< std::size_t, std::string > moveit_pro::behaviors::findExistingWorldObject (std::string_view object_id, const moveit_msgs::msg::PlanningScene &scene)
 Locates the world entry that a MOVE should target.