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| SwitchUIPrimaryView (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
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| SwitchUIPrimaryView (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources, std::unique_ptr< ClientInterfaceBase< SwitchPrimaryView >> client_interface) |
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| ServiceClientBehaviorBase (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
| Constructs ServiceClientBehaviorBase using the RclcppClientInterface. More...
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| ServiceClientBehaviorBase (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources, std::unique_ptr< ClientInterfaceBase< SwitchPrimaryView >> client_interface) |
| Constructs ServiceClientBehaviorBase using a user-provided implementation of ClientInterfaceBase. More...
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virtual | ~ServiceClientBehaviorBase ()=default |
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| AsyncBehaviorBase (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
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virtual | ~AsyncBehaviorBase ()=default |
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BT::NodeStatus | onStart () override |
| Required implementation of BT::StatefulActionNode::onStart(). More...
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BT::NodeStatus | onRunning () override |
| Required implementation of BT::StatefulActionNode::onRunning(). More...
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void | onHalted () override |
| Required implementation of BT::StatefulActionNode::onHalted(). More...
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void | resetStatus () |
| Resets the internal status of this node. More...
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| SharedResourcesNode (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
| Constructor for SharedResourcesNode. Called by BT::BehaviorTreeFactory when creating a new behavior tree containing this node. More...
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Switches the primary view in the MoveIt Studio Developer Tool.
This can be "Visualization", "Behavior Tree", or the name of any valid camera topic available in the view drop-down menu in the UI. If the view name is not available, this Behavior returns FAILURE.
Data Port Name | Port Type | Object Type |
primary_view_name | input | std::string |