Given a named waypoint, sends a service request to the Agent WaypointManager to retrieve the joint state associated with that waypoint.
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#include <retrieve_waypoint.hpp>
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| RetrieveWaypoint (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
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BT::NodeStatus | onStart () override |
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BT::NodeStatus | onRunning () override |
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void | onHalted () override |
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| SharedResourcesNode (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
| Constructor for SharedResourcesNode. Called by BT::BehaviorTreeFactory when creating a new behavior tree containing this node. More...
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Given a named waypoint, sends a service request to the Agent WaypointManager to retrieve the joint state associated with that waypoint.
Data Port Name | Port Type | Object Type |
waypoint_name | Input | std::string |
waypoint_joint_state | Output | moveit_studio_agent_msgs::msg::JointState |
◆ RetrieveWaypoint()
moveit_studio::behaviors::RetrieveWaypoint::RetrieveWaypoint |
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const std::string & |
name, |
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const BT::NodeConfiguration & |
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const std::shared_ptr< BehaviorContext > & |
shared_resources |
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◆ metadata()
BT::KeyValueVector moveit_studio::behaviors::RetrieveWaypoint::metadata |
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◆ onHalted()
void moveit_studio::behaviors::RetrieveWaypoint::onHalted |
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◆ onRunning()
BT::NodeStatus moveit_studio::behaviors::RetrieveWaypoint::onRunning |
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◆ onStart()
BT::NodeStatus moveit_studio::behaviors::RetrieveWaypoint::onStart |
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◆ providedPorts()
BT::PortsList moveit_studio::behaviors::RetrieveWaypoint::providedPorts |
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The documentation for this class was generated from the following files: