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| | RemoveCollisionObject (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
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| | RemoveCollisionObject (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources, std::unique_ptr< PlanningSceneBridge > bridge) |
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| | ~RemoveCollisionObject () override=default |
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| | AsyncBehaviorBase (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources) |
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| | ~AsyncBehaviorBase () override=default |
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| BT::NodeStatus | onStart () override |
| | Required implementation of BT::StatefulActionNode::onStart().
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| BT::NodeStatus | onRunning () override |
| | Required implementation of BT::StatefulActionNode::onRunning().
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| void | onHalted () override |
| | Required implementation of BT::StatefulActionNode::onHalted().
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| void | resetStatus () |
| | Resets the internal status of this node.
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| virtual tl::expected< void, std::string > | doHalt () |
| | Optionally implement additional work needed to cleanly interrupt the async process.
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| void | notifyCanHalt () |
| | Called when runAsync() finishes to notify onHalted() that the async process has finished.
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| | SharedResourcesNode (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &behavior_context) |
| | Constructor for SharedResourcesNode. Called by BT::BehaviorTreeFactory when creating a new behavior tree containing this node.
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| const std::shared_ptr< BehaviorContext > & | getBehaviorContext () const |
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Removes a collision object from a planning scene by id.
The Behavior has two operating modes selected by the planning_scene input port:
- Live scene mode (port unwired, default): the Behavior fetches the current planning scene from the
/get_planning_scene service, validates that the id is in the world and is not attached, then commits a REMOVE diff via the /apply_planning_scene service. Service names are hard-coded; they are not exposed as ports.
- Supplied scene mode (port wired): the Behavior reads the
moveit_msgs::PlanningScene message supplied on the port, validates the id against that scene, erases the matching entry from world.collision_objects, and writes the modified scene back to the same port. No service calls are made.
Succeeds without changes (no-op) when the id is not present in world.collision_objects: the removal intent is already satisfied. Fails when object_id is empty, or when the id is currently in robot_state.attached_collision_objects. Attached objects must be detached first; the underlying REMOVE operation only affects the world list, so removing an attached id would silently no-op without this check.
| Data Port Name | Port Type | Object Type |
| object_id | input | std::string |
| planning_scene | bidirectional | moveit_msgs::msg::PlanningScene |