MoveIt Pro Behavior Interface  5.0.1
Library for developing custom behaviors for use in MoveIt Pro
moveit_studio::behaviors::AsyncBehaviorBase Class Referenceabstract

A base class for behaviors which need to asynchronously run a function that might take a long time to complete. More...

#include <async_behavior_base.hpp>

Inheritance diagram for moveit_studio::behaviors::AsyncBehaviorBase:
Collaboration diagram for moveit_studio::behaviors::AsyncBehaviorBase:

Public Member Functions

 AsyncBehaviorBase (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources)
 
virtual ~AsyncBehaviorBase ()=default
 
BT::NodeStatus onStart () override
 Required implementation of BT::StatefulActionNode::onStart(). More...
 
BT::NodeStatus onRunning () override
 Required implementation of BT::StatefulActionNode::onRunning(). More...
 
void onHalted () override
 Required implementation of BT::StatefulActionNode::onHalted(). More...
 
void resetStatus ()
 Resets the internal status of this node. More...
 
- Public Member Functions inherited from moveit_studio::behaviors::SharedResourcesNode< BT::StatefulActionNode >
 SharedResourcesNode (const std::string &name, const BT::NodeConfiguration &config, const std::shared_ptr< BehaviorContext > &shared_resources)
 Constructor for SharedResourcesNode. Called by BT::BehaviorTreeFactory when creating a new behavior tree containing this node. More...
 

Protected Member Functions

virtual tl::expected< bool, std::string > doWork ()=0
 User-implemented function which handles executing the potentially-long-running process. More...
 
virtual tl::expected< void, std::string > doHalt ()
 Optionally implement additional work needed to cleanly interrupt the async process. More...
 
virtual std::shared_future< tl::expected< bool, std::string > > & getFuture ()=0
 Gets the shared future which is used to monitor the progress of the async process. More...
 
void notifyCanHalt ()
 Called when runAsync() finishes to notify onHalted() that the async process has finished. More...
 

Additional Inherited Members

- Protected Attributes inherited from moveit_studio::behaviors::SharedResourcesNode< BT::StatefulActionNode >
std::shared_ptr< BehaviorContextshared_resources_
 

Detailed Description

A base class for behaviors which need to asynchronously run a function that might take a long time to complete.

Constructor & Destructor Documentation

◆ AsyncBehaviorBase()

moveit_studio::behaviors::AsyncBehaviorBase::AsyncBehaviorBase ( const std::string &  name,
const BT::NodeConfiguration &  config,
const std::shared_ptr< BehaviorContext > &  shared_resources 
)

◆ ~AsyncBehaviorBase()

virtual moveit_studio::behaviors::AsyncBehaviorBase::~AsyncBehaviorBase ( )
virtualdefault

Member Function Documentation

◆ doHalt()

virtual tl::expected<void, std::string> moveit_studio::behaviors::AsyncBehaviorBase::doHalt ( )
inlineprotectedvirtual

Optionally implement additional work needed to cleanly interrupt the async process.

The default implementation of this function is a no-op which will not interrupt the async process. This will mean that onHalted will wait until the process finishes before returning.

Returns
Return an empty tl::expected<void, std::string> if the additional work to halt was successful. Return an error message if something failed while doing additional work to halt.

◆ doWork()

virtual tl::expected<bool, std::string> moveit_studio::behaviors::AsyncBehaviorBase::doWork ( )
protectedpure virtual

User-implemented function which handles executing the potentially-long-running process.

This function is called within an async process in a separate thread.

Returns
A tl::expected which contains a bool indicating task success if the process completed successfully or was canceled, or an error message if the process failed unexpectedly.

◆ getFuture()

virtual std::shared_future<tl::expected<bool, std::string> >& moveit_studio::behaviors::AsyncBehaviorBase::getFuture ( )
protectedpure virtual

Gets the shared future which is used to monitor the progress of the async process.

Classes derived from AsyncBehaviorBase must implement getFuture() so that it returns a shared_future class member.

This exists to prevent destruction of the derived class while the async process is still in-progress. If the derived class is destroyed, the definitions of the functions used within doWork() will be destroyed too, which will result in the virtual functions in the base class being called instead and cause a fault.

This function will force derived classes to add an instance of this type and return a reference to it. The base class can then use this virtual function to access the shared future in functions like onStart.

By adding this virtual function we're properly demonstrating how this future depends on things from the derived class and the natural flow of object lifetimes will do the hard work for us. The std::shared_future destructor will get the value of the future before the derived class is destructed assuming it's the last reference to the shared state. Doing it this way means neither the base nor derived class should need to implement a destructor which is a nice property to have.

Returns
Returns the shared_future, which should be owned by the child class.

◆ notifyCanHalt()

void moveit_studio::behaviors::AsyncBehaviorBase::notifyCanHalt ( )
protected

Called when runAsync() finishes to notify onHalted() that the async process has finished.

Behaviors inheriting from AsyncBehaviorBase may also call this function in doWork() to notify onHalted() that doHalt() can be called immediately.

An example of a case where this is needed is when implementing a ROS action client behavior, because in that case onHalted() must block until the action goal response is received and a goal handle is available so that the goal handle can be used to cancel the goal.

◆ onHalted()

void moveit_studio::behaviors::AsyncBehaviorBase::onHalted ( )
override

Required implementation of BT::StatefulActionNode::onHalted().

If an action goal is in-progress, this cancels it and blocks until execute_action_future_ has been set, which indicates that the async process has finished.

◆ onRunning()

BT::NodeStatus moveit_studio::behaviors::AsyncBehaviorBase::onRunning ( )
override

Required implementation of BT::StatefulActionNode::onRunning().

Checks the status of execute_action_future_. If the future has been set, analyze its contents to determine if the behavior has succeeded or failed.

Returns
BT::NodeStatus::RUNNING if the async process is still in-progress. BT::NodeStatus::SUCCESS if the process has finished and succeeded. BT::NodeStatus::FAILURE if the process has finished and failed.

◆ onStart()

BT::NodeStatus moveit_studio::behaviors::AsyncBehaviorBase::onStart ( )
override

Required implementation of BT::StatefulActionNode::onStart().

This runs doWork() within an async process associated with execute_action_future_.

Returns
Always returns BT::NodeStatus::RUNNING.

◆ resetStatus()

void moveit_studio::behaviors::AsyncBehaviorBase::resetStatus ( )
inline

Resets the internal status of this node.

Sets the status to IDLE, so that the behavior can be executed again after is has already finished.


The documentation for this class was generated from the following files: