Checks a PlanningScene to see if a CollisionObject with a specific ID exists. Returns SUCCESS if the CollisionObject is found, FAILURE otherwise.
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#include <is_collision_object_in_planning_scene.hpp>
Checks a PlanningScene to see if a CollisionObject with a specific ID exists. Returns SUCCESS if the CollisionObject is found, FAILURE otherwise.
Data Port Name | Port Type | Object Type |
planning_scene | input | moveit_msgs::msg::PlanningScene |
collision_object_name | input | std::string |
◆ IsCollisionObjectInPlanningScene()
moveit_studio::behaviors::IsCollisionObjectInPlanningScene::IsCollisionObjectInPlanningScene |
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const std::string & |
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const BT::NodeConfiguration & |
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◆ metadata()
BT::KeyValueVector moveit_studio::behaviors::IsCollisionObjectInPlanningScene::metadata |
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◆ providedPorts()
BT::PortsList moveit_studio::behaviors::IsCollisionObjectInPlanningScene::providedPorts |
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◆ tick()
BT::NodeStatus moveit_studio::behaviors::IsCollisionObjectInPlanningScene::tick |
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The documentation for this class was generated from the following files: