MoveIt Pro API
Core Behaviors for MoveIt Pro
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moveit_studio::behaviors::IsCollisionObjectInPlanningScene Class Reference

Checks a PlanningScene to see if a CollisionObject with a specific ID exists. Returns SUCCESS if the CollisionObject is found, FAILURE otherwise. More...

#include <is_collision_object_in_planning_scene.hpp>

Inheritance diagram for moveit_studio::behaviors::IsCollisionObjectInPlanningScene:
Collaboration diagram for moveit_studio::behaviors::IsCollisionObjectInPlanningScene:

Public Member Functions

 IsCollisionObjectInPlanningScene (const std::string &name, const BT::NodeConfiguration &config)
 
BT::NodeStatus tick () override
 

Static Public Member Functions

static BT::PortsList providedPorts ()
 
static BT::KeyValueVector metadata ()
 

Detailed Description

Checks a PlanningScene to see if a CollisionObject with a specific ID exists. Returns SUCCESS if the CollisionObject is found, FAILURE otherwise.

Data Port Name Port Type Object Type
planning_scene input moveit_msgs::msg::PlanningScene
collision_object_name input std::string

Constructor & Destructor Documentation

◆ IsCollisionObjectInPlanningScene()

moveit_studio::behaviors::IsCollisionObjectInPlanningScene::IsCollisionObjectInPlanningScene ( const std::string &  name,
const BT::NodeConfiguration &  config 
)

Member Function Documentation

◆ metadata()

BT::KeyValueVector moveit_studio::behaviors::IsCollisionObjectInPlanningScene::metadata ( )
static

◆ providedPorts()

BT::PortsList moveit_studio::behaviors::IsCollisionObjectInPlanningScene::providedPorts ( )
static

◆ tick()

BT::NodeStatus moveit_studio::behaviors::IsCollisionObjectInPlanningScene::tick ( )
override

The documentation for this class was generated from the following files: