MoveIt Pro API
Core Behaviors for MoveIt Pro
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moveit_studio::behaviors::IsAnyObjectAttached Class Reference

This Behavior checks a PlanningScene to determine if any object is attached to the robot. Returns SUCCESS if there is an attached CollisionObject, FAILURE otherwise. More...

#include <is_any_object_attached.hpp>

Inheritance diagram for moveit_studio::behaviors::IsAnyObjectAttached:
Collaboration diagram for moveit_studio::behaviors::IsAnyObjectAttached:

Public Member Functions

 IsAnyObjectAttached (const std::string &name, const BT::NodeConfiguration &config)
 
BT::NodeStatus tick () override
 

Static Public Member Functions

static BT::PortsList providedPorts ()
 
static BT::KeyValueVector metadata ()
 

Detailed Description

This Behavior checks a PlanningScene to determine if any object is attached to the robot. Returns SUCCESS if there is an attached CollisionObject, FAILURE otherwise.

Data Port Name Port Type Object Type
planning_scene input moveit_msgs::msg::PlanningScene

Constructor & Destructor Documentation

◆ IsAnyObjectAttached()

moveit_studio::behaviors::IsAnyObjectAttached::IsAnyObjectAttached ( const std::string &  name,
const BT::NodeConfiguration &  config 
)

Member Function Documentation

◆ metadata()

BT::KeyValueVector moveit_studio::behaviors::IsAnyObjectAttached::metadata ( )
static

◆ providedPorts()

BT::PortsList moveit_studio::behaviors::IsAnyObjectAttached::providedPorts ( )
static

◆ tick()

BT::NodeStatus moveit_studio::behaviors::IsAnyObjectAttached::tick ( )
override

The documentation for this class was generated from the following files: